AI Insights · Timothy · April 2025
Top 5 3D Anime Games on iOS in Belgium: Q1 2025 Performance
Explore the performance of the top 3D anime games on iOS in Belgium during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the iOS platform in Belgium saw notable activity in the 3D anime games category. Here's a look at the performance of the top five games, based on data from Sensor Tower.
Love and Deepspace from INFOLD PTE. LTD. experienced fluctuations in its weekly revenue, peaking at around $11K in early February. Downloads began at 482 in the first week of January and saw a gradual decline, ending the quarter at 112. Active users remained relatively stable, starting at 2.3K and finishing at 2.3K.
Genshin Impact by COGNOSPHERE PTE. LTD. recorded a significant revenue peak of $13.2K at the start of the year, with a general downward trend throughout the quarter. Weekly downloads followed a similar pattern, starting at 617 and decreasing to 195 by the end of March. Active users remained robust, peaking at over 4K in early March.
Summoners War X TEKKEN 8 from Com2uS Corp. showed a varied performance, with weekly revenue starting at $6.7K and dropping to a low in mid-January before recovering to $3.5K by the end of March. Downloads remained low, fluctuating between 9 and 38 weekly. Active users started at 1.6K and saw a slight decline to 1.3K by quarter's end.
Solo Leveling:Arise by Netmarble Corporation showed positive trends in both revenue and downloads. Revenue saw peaks in mid-January and March, reaching around $4.5K and $4.2K, respectively. Weekly downloads increased from 280 to a high of 644 in mid-March. Active users consistently grew from 19.7K to 22.4K over the quarter.
Honkai: Star Rail, also from COGNOSPHERE PTE. LTD., had a revenue peak of $6.4K in mid-January, with a notable decline towards the end of the quarter. Downloads started at 209, decreasing to 93 by the end of March. Active users remained steady, with a slight decrease from 3.6K to 3K.
Overall, these games demonstrated varied performance across revenue, downloads, and active users, reflecting diverse engagement trends in the Belgian market. For more detailed insights, visit Sensor Tower.